Here is some of my foliage based works! The inspiration for this environment below is that I used to work at the Salesforce Tower in San Francisco every day and the Salesforce Park next to the tower was very beautiful, like a zoo for plants! I used to joke with security about how the park would be the prime spot to hunker down for the zombie apocalypse.

High Resolution Screenshot of Project
Timelapse of Project
Above is a time-lapse of my work so far! At the moment I have blocked out where I want everything to be in this environment when it comes to the foliage, lighting and the landscape. I've so far made the cracked concrete in Substance Designer. My next goals are to create dirt, and grass materials, as well as add some 3D models of the towers in the distance. For smaller details I'd like to 3D model the benches and railing in the park, as can be seen in my inspiration collage below.

Inspiration Board

Cracked Sidewalk

Blueprints of grass gradient

Painted with foliage

Single grass model

Field with shadows on

Field with gradient added

Field with shadows off
Above is my Flowing Field project! I wanted to create a Style of grass similar to the foliage seen throughout Zelda Breath of the Wild. I created this project through the use of sculpting a 3D Model in Blender and then in Unreal Engine 5 I animated it to create a Wind Effect. I turned off shadows in order to create the soft cartoon look. In order to create the illusion of shadows I added a gradient to the grass so it is darker on the bottom.