Projects:
- Development of the Electrified Powertrain Flight Demonstration Flight Simulation project within the Graphic Visualization Lab using Unity.
- Implementation of Electrified Aircraft Visualization projects into VR and into the CAVE (cave automatic virtual environment).
- Optimization of the Rocket Engine Solid Works model and development of the interactive acoustics simulation with the NASA acoustics team.
Flight Simulation
The Electrified Powertrain Flight Demonstration Flight Simulation, is quite the mouthful! But what is it?
This project is a really neat experience I'm working on in Unity. This simulation is meant to educate and teach the general public about hybrid electric aircraft.
Working on this project has really let me flex my technical art skills not just as an artist but as a programmer. Some of the tasks I've done are:
- Writing C# scripts for game mechanics.
- Implementation of the flight yoke controllers along with the VR selective passthrough controls.
- Creation of shaders in Unity and Substance Designer.
- Optimization of the 737 aircraft model in use from SolidWorks into a useable FBX file.

CAVE
Cave Automatic Virtual Environment. What's that?!
The CAVE is a VR experience that is created through the use of projectors that project onto three walls and a floor, creating a VR experience that is in a room and doesn't require a headset. This can lead to some very unique experiences and interactions with 3D objects while walking around them that can include multiple people!
Working on this project has been really fun and a has allowed me to learn about some of the more unique VR experiences that can be created. Some of the tasks I've done are:
- Implementation of middleVR SDK into Unity.
- Written scripts for the CAVE Flystick controllers
- Creation of shaders in order to create photorealistic experience
DGEN Engine
A turbofan intended for light aircraft!
Currently I am working with the acoustics team to create a CAVE VR experience for testing.
I've gotten the chance to work with some unique controllers with this project as well as make some great looking shaders as a technical artist:
- Optimization of Solidworks models into useable FBX files of the engine.
- Use of Substance Designer in order to create shaders for the engine parts.
- Creation of interactive model within the CAVE that can have parts swapped out for testing of acoustics.

