This is a rendering of my Cyber Punk Street using the Cinematic Settings in Unreal Engine 5. I made several in order to find out how many people and vehicles could be populated by my PC before it could no longer operate. The goal of this project was to learn as much as I could about procedural generation in Unreal Engine 5.

Seen Above: Footage of Starting up the scene with a moveable character. Used the Epic games Market place asset: CitySample in order to use the ai generated people with collision detection through the use of zones looping around the building. The cars are also generated to follow the zone set in the road, that makes them wait in "Traffic" at the end of the Street. Seen to the right: My favorite still shot of the dynamic lighting reflecting on the street, and a screen shot of creating the cinematic quality rendering.

I created the texture on the road through the use of mixing concrete textures on Quixel Bridge, created puddles as well in order to create more reflective surfaces for the light. Custom added in all of the lighting shown that is being emitted from the signs and the street lamps. 
I arranged these building assets from Kitbash 3D, and from the City Sample on the Epic Games Market Place. I rearranged the glowing signs and placed down all of the buildings and extremities seen on and around them. I added custom reactive lighting to them in order to create the Cyberpunk aesthetic with Raytraced rendering on.
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